Web3D 2026: The 31th International Conference on 3D Web Technology Minaretein Building, Education City Doha, Qatar, October 13-15, 2026 |
| Conference website | http://web3d.siggraph.org/2026 |
| Submission link | https://easychair.org/conferences/?conf=web3d26 |
| Abstract registration deadline | June 1, 2026 |
| Submission deadline | June 1, 2026 |
Web3D 2026: AI-Driven Human-Centered WebXR
Web3D 2026 explores how immersive 3D environments delivered and shared through the Web are transforming the future of digital interaction, and how recent advances in AI capabilities, embodied intelligent systems, and multimodal human interfaces are expanding what is possible in XR.
We invite submissions across all sectors in which the 3D Web plays a transformative role, including education, healthcare, e-commerce, cultural heritage, digital tourism, entertainment, media, construction, robotics, urban computing, and emerging industrial metaverse applications. The goal is to foster cross-disciplinary dialogue that shapes the future of interactive Web technologies and the extended multiverse.
Website: Web3D 2026 | Doha – Qatar
Call for papers: Call for Papers – Web3D 2026 | Doha – Qatar
Papers & Submission
This is a blind peer-reviewed conference. Authors are invited to submit their papers in English through the conference submission system by June 1, 2026. Submissions must be original and should not have been published previously.
The accepted papers and poster summaries will be published in the Web3D 2026 Conference Proceedings, available in the ACM Digital Library. Works selected for the Best Paper awards will be invited to submit extended versions to the Computers & Graphics journal.
All papers must be original, anonymized, and not simultaneously submitted to another journal or conference.
At least one author must attend the conference in-person to present their work.
Topic Area
- Metaverse & Realities
- VR/AR/MR/XR: virtual, augmented, mixed, cross, and extended realities
- HCI for immersive Web environments
- Intelligent and AI-driven agents, social robotics, embodied conversational systems
- Human-centric metaverse design: cognition, usability, ergonomics, personalization
- Adaptive interfaces, emotional computing, social presence
- AI for perception, scene understanding, simulation and content generation
- Impact of metaverse platforms on communication, behavior, and spatial interaction
- Training, simulation, and decision support in industry, medicine, and culture
- Applications & Libraries
- Interactive 3D Web applications in any domain
- Novel APIs, toolkits, and frameworks for WebXR
- Multimodal interfaces: gesture, voice, haptics, spatial UI, gaze
- User studies, cognition models, and human-subjects research in XR
- Ethics, accessibility, inclusivity, and societal implications
- Agent-based interaction, co-creative interfaces, and conversational XR
- Content and Publishing
- 3D content creation, scanning, reconstruction, compression, and publishing
- Algorithms for modeling, optimization, analysis, and shape processing
- Semantic Web, knowledge graphs for 3D assets and environments
- Visual analytics in immersive 3D data spaces
- Co-creative workflows with generative AI and procedural modeling
- Humans, Avatars, and Animation
- Digital humans, avatars, virtual identities, and social presence
- 3D technologies for medical and health data visualization
- Motion capture for expression, behavior, and real-time synthesis
- AI for animation, performance capture, motion prediction, and realism
- Personalized avatars, social signals, and interaction fidelity
- Industrial Applications
- Digital Twins on the Web: modeling, simulation, photorealism
- Human-in-the-loop digital twin systems
- Collaborative XR for construction, robotics, manufacturing
- Industrial training simulations, safety and ergonomics
- Transmission & Rendering
- Cloud-based rendering and remote compute for real-time 3D
- Streaming, compression, and delivery of large-scale assets
- End-to-end systems for virtual worlds and metaverse platforms
- Distributed simulation, synchronization, scalability, and performance
- Education and Studies
- Adoption of 3D Web technologies, evolution of ecosystems and standards
- Mobile WebXR usability and navigation performance
- Immersive education and learning outcomes
- Social, cognitive, and interaction studies in virtual environments
- Comparative and historical perspectives on Web3D
- Healthcare, Medicine, and Wellbeing
- Web-based XR for clinical training, medical education, and procedural simulation
- 3D Web platforms for patient education, rehabilitation, and assistive therapies
- AI-driven virtual patients, clinicians, and therapeutic agents
- Immersive visualization of medical imaging, physiological data, and digital biomarkers
- Mental health, neurodiversity support, and wellbeing applications in immersive Web environments
